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**Describe the bug**
Hi, there is some inconsistency when AI controller is aiming and is focusing on the player. Sometimes it follows him with the weapon, and sometimes it follows him just with the h…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
Often in big and complex games we want to reduce draw calls while also lowering active memory footprint. These two goals …
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在 spine 我加了 3 支 bone 2 支有 animation key , 1 支没有,没有 key 的 bone 我叫它 "otherBone",想用 code 控制
let bone = this.spineTestFile.skeleton.findBone("otherBone");
bone.scaleX = bone.scaleY = 2;
bone.y = …
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I am trying to append addition animation jobs such as IK and other procedural animation after animancer's output. To do this I've been exposing `AnimancerPlayable._Graph` and `AnimancerPlayable._RootP…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
3 years ago
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Something to do with my content is not working right with Strider, despite setting a Y or -Y up axis. I hope there is a way to fix it in strider before telling the animators they need to alter the ske…
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**Describe the bug**
Character doesn't sync rotation correctly on the server.
This is a rigged, animated, character which contains a NetworkIdentity, NetworkTransform and NetworkAnimator attached to…
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After latest pull I'm unable to execute my project. What happens is that when the first Tool block is executed, which contains Python code, the project hangs. The icon animation is working and suggest…
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im cant add pull
write pull here
```
attachedPropPerm = 0
function removeAttachedPropPerm()
if DoesEntityExist(attachedPropPerm) then
DeleteEntity(attachedPropPerm)
attachedPropPerm = 0…
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**The problem:**
Letting spine create the slot for you messes with the existing draworder keys, unlike manually duplicating or creating a slot.
**A try that works as intended: (expected result)**
…