-
Hi all,
I recently had a request to support OSMDroid style map caches. The file format is a sqlite database with a single table in it. The single `tiles` table is a `key` (encoded zoom, x and y) , …
-
Hi, just wanted to apprise you of an issue I ran into using an LLVM based compiler (Intel).
In the file BLRMatrixMPI.cpp, there are a number of code segments with openmp pragmas such as
505 …
-
Here is a demo
https://github.com/vanness30214/map-demo
question:
1. After loading the model, when zooming, the "REPLACE" will disappear or flicker. Slices keep flickering; this visual experience…
-
The new map engine would be part of the standard library rather than being baked into the engine, and written entirely in JavaScript using only the standard Sphere v2 APIs and modules.
Planned feat…
-
A new level named "Grandmaster". This will be a unique level where it is a survival mode. This will record by completion based on how many Gems you collected.
Theme:
"Revenge" - A Minecraft Parody…
-
### Motivation
This project has been sterile for a while. It still has immense potential imo (seeing as there are still no comprehensive text based pygame tutorials I would point to)
### Possible …
-
> **Note**
>
> This issue now has 150+ comments, most of which are concerned with [hacky workarounds](https://github.com/Leaflet/Leaflet/issues/3575#issuecomment-150544739). I've compiled a list of…
-
- [ ] General
- - [ ] General
- - - [ ] Uncategorized
- - - - [ ] Unlock Tracker
- - - - [ ] LibDataBroker Icon
- - - - [ ] Hide Cogwheel
- - - [ ] Headers
- - - - [ ] Show Headers
- - - - [ ]…
-
Map editor and tools (lmu2png) need to parse tile map data, which is complex (waters, autotiles...).
To prevent code duplicates this part could be moved to liblcf.
Additionally, there are some use…
-
```
I have been evaluating 2D game engines for the Android. So far I have notcied
that none of the engines support any standdard tile map formats.
One of the biggest tile map formats on the iPhone …