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Hi, thanks for the project you are sharing, this is exactly what I was looking for for my project.
I have a question about activating the Gizmo, is it possible to activate it on a bone of a character…
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So on my laptop everything works fine
I had fresh install of UE5.03 on to a new PC
Installed visual studio 2019 with everything needed, and got a fresh install of PA from the market place for UE5.…
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Hey @N7Alpha,
I tried incorporating the plugin in a blank C++ project after you updated the plugin to support Android. But it is showing the following error screen while opening the project. I am us…
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Hi, I've been using this great plugin since 4.6 and am having the first compilation issues on OSX for UE5.1
Building 3 actions with 3 processes...
[1/3] Compile Module.UE_OSC.cpp
In file included…
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This is the run log:
```
[2020.08.14-13.27.12:437][384]LogPlayLevel: ********** RUN COMMAND STARTED **********
[2020.08.14-13.27.12:444][385]LogPlayLevel: Completed Launch On Stage: Deploy Task, Ti…
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**Describe the bug**
Running UE 5.0 in Windows 11. After compiling with VS 2022, which had no errors, loading UE5 Editor throws malformed tag errors for everything in Content. So none of the uassets …
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in UE5.1
With using latest Cesium plugin When trying To package Project For Windows ith Throws error
Packaging (Windows): C:\UnrealEngine\UE_5.1\Engine\Plugins\Marketplace\CesiumForUnreal\Sourc…
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Hi @MrMoose ,
I wonder if I could ask you how to build opentelemetry-cpp for Unreal Engine 4/5 on Windows 10 platform. Can you share your build scripts to me? I have tried many times but still fai…
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Hi,
I'm trying to build against the stable recently released version of Unreal 5.1.0 and I'm getting the errors below:
```
Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
…
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ue5.1 ,try to package the project, got error:
```
UATHelper: Packaging (Windows): LogInit: Display: LogCoreRedirects: Error: AddRedirect(F:/OpenAiUnreal/Saved/Config/WindowsEditor/UnrealOpenAI.in…