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안녕하세요!
DQN.py 파일 경로를 어디다가 설정해야할지 잘 모르겠어서 질문드립니다.
현재 Desktop/ML-Agent_Project/Env/GridWorld 폴더안에 이전의 환경을 빌드한 파일들이 있는데 DQN.py파일은 어떤 경로에 넣으면 될까요??
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I have what might seem like a silly question, I have 4 clients each sending position xyz updates to the server every 100ms and the server sending all the player position data back to each and every cl…
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Greetings,
first of all thank very much you for sharing uDesktopDuplication.
I cannot manage to use this asset.
Whenever I hit play on Unity, the editor freezes and after a while crashes.
I have…
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Hi,
I tried the latest version of this plugin, and check the toggle "use mecanim", got the exception below:
AvatarBuilder 'Len Blue Moon': Hips bone parent 'Len Blue Moon' must be included in the Huma…
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Using Unity 2017.4.4f1
Import Package - HoloToolkit-Unity-2017.4.0.0.unitypackage
Window Mixed Reality works fine before Importing EditorXR-0.1.1.unitypackage causes following errors -
Assets/H…
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Hi, I use xlua-2.1.16 build with luajit for win64,
I got a problem with calling delegate from lua, I try to call a delegate with int parameter then it throws an exception "This type must add to CSha…
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Dear developer(s) of labstreaminglayer,
I want to log head orientation data at a relatively high frequency in my Unity application and found your tool, which seems the perfect thing to solve my iss…
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Once we create a prefab, we should be able to store it as an assets, possibly in assets/prefabs and spawn it with the bundle spawner.
So if we have MySphere prefab:
![Captura de tela 2023-11-22 14…
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I have been getting this null error
`NullReferenceException: Object reference not set to an instance of an object
Google.Impl.GoogleSignInImpl.GetPlayerActivity () (at Assets/GoogleSignIn/Impl/Go…
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I want an area collider that is generated from a bone like the DynamicBone in Unity's assets.