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mmd-for-unity-proj
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mmd-for-unity
MikuMikuDance for Unity
BSD 3-Clause "New" or "Revised" License
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Position curves not imported for bones needing them (this breaks IK)
#49
Divinum-Fulmen
opened
2 years ago
0
Drag in, so what?
#48
hutianyu2006
opened
3 years ago
0
This project seems broken, I can help fix it if you point me to a few places
#47
ArEnSc
opened
3 years ago
4
some issues...
#46
redXpanda
opened
5 years ago
1
obselete
#45
NekoMegumin
opened
5 years ago
2
Upgrade to Unity 2017
#44
goopymoon
closed
5 years ago
1
it would be interesting an external version of this tool
#43
SeleDreams
opened
7 years ago
0
Needs an update for Unity 5.4
#42
01GOD
opened
7 years ago
0
It is not compatible with Unity 5.
#41
SmartVulpe
opened
9 years ago
8
the wrong material
#40
qinyuanpei
opened
9 years ago
0
Unity 4.5: Error CS0117
#39
Blayer98
closed
3 years ago
0
PMXConverterやBoneControllerの変更
#38
GRGSIBERIA
closed
10 years ago
0
2.1b
#37
GRGSIBERIA
closed
10 years ago
0
変換UI周りの調整
#36
eral
closed
10 years ago
2
汎用アバター対応
#35
eral
closed
10 years ago
1
toggle "use mecanim" to create avatar cause execption
#34
fortuneko
opened
10 years ago
2
MMDConverterをPMDConverterとVMDConverterに分離
#33
eral
closed
10 years ago
1
AvatarSettingScript:全ての親ボーンと腰ボーンが無いモデルでMecanimがおかしい不具合の修正
#32
eral
closed
10 years ago
2
AvatarSettingScript:腕水平化に於いて、間接が正しく選択されない場合がある不具合の修正
#31
eral
closed
10 years ago
2
透過材質の描画改善
#30
eral
closed
10 years ago
1
透過ピクセルは描画しない様に修正
#29
eral
closed
10 years ago
2
エッジ描画の調整
#28
eral
closed
10 years ago
2
1材質で65536頂点を超えるモデルの対応
#27
eral
closed
10 years ago
1
PMDFormatをPMXFormatに変換する関数の作成
#26
eral
closed
10 years ago
1
Unity4.3対応
#25
eral
closed
10 years ago
1
Merge pull request #23 from mmd-for-unity-proj/2.1b
#24
GRGSIBERIA
closed
10 years ago
0
2.1b
#23
GRGSIBERIA
closed
10 years ago
0
Horizontal arm
#22
GRGSIBERIA
closed
10 years ago
0
mecanim not woking correctly
#21
fortuneko
opened
10 years ago
4
PMDLoaderWindow:非推奨関数の廃止
#20
eral
closed
10 years ago
1
MMDConverter:コンフリクトの残骸が残っていた不具合の修正
#19
eral
closed
10 years ago
1
Mecanim対応
#18
eral
closed
10 years ago
1
PMXConverter:PMXインポート時にUse IKを有効にしておかないと付与親処理が行われない不具合の修正
#17
eral
closed
10 years ago
1
PMD・PMXインポート時にRigidbodyを有効にしておかないとVMDインポート時にスケールが反映されない不具合の修正
#16
eral
closed
10 years ago
3
SerializableなConfigが環境によって読み込めないことに関して
#15
GRGSIBERIA
closed
10 years ago
0
LoadAssetAtPathしてもConfigがNULLになるので,NULLった場合は強制的にファイルを作るようにしました
#14
GRGSIBERIA
closed
10 years ago
0
リスケール対応
#13
eral
closed
10 years ago
1
MMDConverter:QualitySettingsのBlendWeightsを4bonesにするとモデルが巨大化する不具合の修正
#12
eral
closed
10 years ago
1
MorphManager:全対象材質モーフが存在しないモデルに於いて、モーフ対象材質の最後1つが機能しない不具合の修正
#11
eral
closed
11 years ago
0
材質・剛体にファイル名として使用出来無い文字が含まれていると変換に失敗する不具合の修正
#10
eral
closed
11 years ago
4
IKに依って変形された差分量が付与親の差分量として正しく計算されない事が有る不具合の修正
#9
eral
closed
11 years ago
2
Macで文字コード?か何かが原因で読み込めなくなるらしいので対策
#8
GRGSIBERIA
closed
11 years ago
0
Correspond 3.5
#7
GRGSIBERIA
closed
11 years ago
0
65536頂点を超えるモデルの対応
#6
eral
closed
11 years ago
3
No custom editor object
#5
GRGSIBERIA
closed
11 years ago
1
CustomEditor(typeof(Object)) を使用することの欠点
#4
anchan828
closed
10 years ago
3
texture.alphaIsTransparencyの代わりが必要
#3
GRGSIBERIA
closed
11 years ago
1
付与親対応
#2
eral
closed
11 years ago
1
ボーン・グループモーフ対応と既存モーフの不具合修正
#1
eral
closed
11 years ago
1