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[VK_AMDX_shader_enqueue] @tobski
some questions on this exciting VK_AMDX_shader_enqueue extension:
1) at first sight, seeing the spec, seemed no GLSL support so no glslang support but now from sam…
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**Conker's Big Bad Fur Day** - locks up
**Biohazard 2 / Residen Evil 2** -
Synchronous RDP on - gets ingame, the only glitches seem to be interlacing-related.
Synchronous RDP off - locks up after …
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I've decided to open an issue about a possible future rewrite of DOSBox-X for ideas, designs, programming practices, anything can be collected together into a feature and design list. Of course not al…
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# Compatibility Report
- Name of the game with compatibility issues: Detroit: Become Human
- Steam AppID of the game: 1222140
## System Information
- GPU: GTX 1070
- Driver/LLVM version: nvidia…
rkfg updated
8 months ago
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**Describe the bug**
In at least my build context (coming up), depending directly on wgpu version `20.1` (current) leads to a crash in Firefox (probably in all browsers that don't support WebGPU,…
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Opening a RenderDoc Capture that has task and mesh shaders which utilize a payload to send data between them causes GPU resets and system freezes. I have found two very different ways of triggering it…
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Installing a C compiler that works with Go on Windows means installing MinGW or Cygwin, both of which are no fun at all. I would like to be able to build a fyne application on Windows without dependen…
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### Describe what you were doing
The crash happened a few seconds after launching the SWF, the crash happens on the loading screen of the application. The SWF and its resources can be found [here](ht…
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# Compatibility Report
- Name of the game with compatibility issues: Halo Infinite
- Steam AppID of the game: 1240440 (Believed to be this ID)
Note:
Creating a preliminary post regarding this …
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I have a traced model that works correctly on Python and C++. However, when i try loading it in Android, I’m getting **inconsistent** output tensors on **every run**. I did call `model.eval()` before …