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```
Further description of the feature you'd like to see:
Specifically, I'd like to limit a team of marines to 4 Sentries from the weapon
selection screen.
This idea could be expanded into an opti…
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ERROR in
action number 1
of End Step Event
for object Character:
In script toggleZoom:
Error in code at line 12:
hitDamage = unscopedDamage;
^
at …
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Hello, first of all, thank you for sharing the project!
I looked at the SVG files in the [cs2-react-hud/src/assets/weapons](https://github.com/lexogrine/cs2-react-hud/tree/main/src/assets/weapons) …
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[Per this thread on Discord](https://discord.com/channels/549281623154229250/1019735382545416212)
Remove energy use for minor, secondary laser weapons. Energy cost will remain for major and primary l…
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There is a small bug but I think it will affect the gameplay a lot, that is when reviving yourself and falling into 50% failure, the player will die and the armour equipment (except weapons) will be c…
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Achievement items are one-of-a kind items for every player that unlocked them. Once they are deleted or used in crafting, they are gone forever. Many new players that often don't have enough space in …
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We have a few options for how to approach equipment groupings. The article Equipment will exist either way, but the question is whether we also erect subgroupings for Accessories, Weapons, and Armor. …
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Classic **Risk vs reward**, in this case **Time**.
- All combat types should have at least one weapon that can be used to farm in silence:
- HtH: almost all weapons
- Sidearms: silenced pisto…
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Version 3.0.0
Selected Runesmith embed options do not remain over the end turn. When player starts new turn, Scouting or Harden Armour has changed to Sharpen Weapons. Player must re-embed Runesmith…
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Wish to request a feature that allows us to select loadouts/inventory through the vehicle staging zone for any hmmvs, MRAPs, and MZRZ. This would cut down the preparation phase during every mission wi…