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_From @MadeInPsymon on May 26, 2015 14:7_
We need few informations to be relay about drones & Weapons :
- Base Damages
- Damages L4 Skills.
- Damage Types
--> EM
--> TH
--> KI
--> EX
- RoF
-…
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Add support for more advanced logic for weapon usage, possibly via scripting so different aspects of weapons can be developed. Charging, multi-stage weapons like Leaf Shield, etc.
- [ ] Add a stateful…
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Issue type: `feature request`
#### Preface:
Today there was a small discussion about the direction of FEMP, namely the pace of the battles, overall game duration, and balancing involving the proposal…
ghost updated
6 years ago
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What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
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I do not want the remains of a weapon, I need all craft, how do I do it?
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Anyway to make melee fists attack with your swing? Same with weapons.. being able to swing weapons to do melee damage. Like pistol whip people.. add collision to hand and weapon models?
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Currently, all weapons use the base Weapon typeclass's combat messaging. They are stored in an dict attribute called `messages` that has four keys for the four possible weapon attack outcomes.
* `d…
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The problem with Wizard Wars (As you're probably aware), bots do spawn but does not join to any team.
With Half-Life, bots seem to be able to see each other behind walls, they're way too passive un…
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## Is your feature request related to a problem? Please describe.
It COULD be a MAJOR skill issue, but from experieces and deaths from 3 of my rounds today, Goblins cannot be delimbed, or cri…
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[Mixing torpedo and beam weapons is not a viable ship design in Stars](https://wiki.starsautohost.org/wiki/Chapter_5:Ship_Design_Basics)! Recommend updating the AI ship design to commit to either beam…