-
Suppose I obtain an input matrix after embedding lookup which looks like:
[ [[`0.5, 0.25, 0.47, 0.86`], [`0.8. 0.12, 0.63, 0.97`], [`0.7, 0.47, 0.32, 0.01`]], ..., [[]] ] i.,e each embedding is of di…
-
It seems that `metrics.lcss` is non-conformant with generic interface expectations towards time series distances when passing 3D `np.ndarrays`.
It would seem that `lcss` fails on some, or all 3D `n…
-
Hi there,
The provided model weights for BTCV (swinunetr-base) can't reproduce the same mean dice score on validation set. I only get a mean dice score around 0.16~0.2 which is far less than the gi…
-
Hello, I am trying to figure out which UV pixel point(2d) would be a 3d position on a 3d model.
Is it possible? (The 3d position to a pixel point is also okay.) I know three pixel points for the vert…
-
When using line mode across Z levels, it seems to function just like normal rectangle mode.
My expectation would be that the line mode would work the same as it does on a single Z level, connect…
-
Example file:
```json
[
{
"type": "pcb_board",
"pcb_board_id": "pcb_board_0",
"center": {
"x": 0,
"y": 0
},
"width": 10,
"height": 10
},
{
…
-
I meant to do this years ago, but it's worth revisiting - the PBR surface shader for Destiny items has been pretty well reverse-engineered at this point, and the shader values that plug into it are av…
-
### Description:
Hello,
As mentioned in the documentation, warp_polar can be used in 3D.
Meanwhile, the performance are bad* in comparison to classical 2D warp_polar applied n-times on an array o…
-
Hello everyone,
I'm currently working on a project involving skeletonizing elongated vessel-like shapes as a way to recover their center line. The thing is, many of these vessels get cut by the bor…
-
Generate gcode from 3d shape