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Hey! 😁
The controller is awesome, great work on it! 😁
Wanted to report a bit of an issue I'm getting when near the hard edge of a collider using the first person controller
![image](https://use…
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We need a physics library.
I'm well aware that we can just use one from elsewhere, but I like doing unnecessary work. Besides, it's a great learning experience.
Prerequisites:
- [x] Add Vector3…
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`startTranslation` and `endTranslation` are currently treated as vec3, but they could be made variable like I've done with other vector elements.
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**Godot version:** cf07169
**OS/device including version:** Ubuntu/Any
**Issue description:**
Trying to change properties of the scene's root with `get_tree().root` will result in a crash. Fol…
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Hi
I am a newbie but very excited.
Could anyone give me hint to obtain 'AWFLexus2016RXHybrid Dimensions mass tire friction cornering stiffness' to feed in my vehicle controller algorithms?
Than…
JeyP4 updated
2 years ago
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Using latest version of ProjectExodus - Unity version 2019.4.3f1.
Edit2: Seems if the object/mesh/prefab has a Mesh Collider + a box collider the import in UE4 fails. I removed both and exporting/i…
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Hi @frankeng,
By any chance do the have the original 3D model files you use to create the assets?
I am asking you this because I would like to add the collision collider for the truck and trailer …
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어제자 작업하던 코드가 날아갔습니다. ㅠㅠ 우선 기억나는대로 보완하려고 조금 써둡니다.
1. (other.gameObject.tag == "Tinnus_Object") 에서 open hatics가 이미 tag를 쓰고 있으므로, name으로 변경해서 써야합니다.
2. 햅틱 펜 앞에 가상 자식 오브젝트를 만들고, 해당 물체를 물체를 따라다니도록 해야 …
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Thank you for the awesome repo.
How can we implement collision for obstacles? and what about vertical movements like ramps?