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While debugging #25, I identified an issue.
To verify that the regex was matching everything, I compared the extracted symbols with an old DB. The issue is that for the same file (same name), I got…
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Hi, while interesting on a technical level, I don't think you're legally allowed to do this.
The Saleae API has no license and is hence considered incompatible with the GPL: https://github.com/sale…
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The Collision volumes of the robot are too big or misplaced.
This leads to unwanted self-collisions.
One such example is link8 (see picture) which collides with link7 and a few others.
The li…
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As I see this project is using Unidecode lib, which is GPL-licensed. Is it ok?
I'm currently looking for solution licensed under MIT/ BSD / Apache.
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```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
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```
Add collision flags for jME3
e.g
enemy.setCollisionFlags(CHARACTER | ENEMY);
Then:
enemy.collideWith(player, ENEMY);
Only spatials that have the bitmask will be collision checked.
```
Origin…
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My current idea is to check the area the agent is moving to for wall pixels, and then kill the agent if it hits anything
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You can run around the map and at certain areas, if a boss is actively chasing you, he will be frozen in that spot. So far only found 2 spots.
This spot at the **bottom** of the map:
![untitled](http…
Heebe updated
8 years ago
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Don't let the camera move into blocks
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- [ ] Basic collision detection
should be able to:
- [ ] detect a collision between a monster and the player
- [ ] detect if an item is to be picked up or interacted with (stretch goal)
- [ ] …