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Hey,
I was checking the code of depth map rendering from `renderpy`
```
glReadBuffer(GL_COLOR_ATTACHMENT1);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, width…
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Dear authors,
I read the code and found out that in the validate() function, you have this part:
```
input_img = rgb_data
input_img_flip = torch.flip(input_img,[3])
wi…
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the demo video [demo](https://storage.googleapis.com/niantic-lon-static/research/manydepth/manydepth_cvpr_cc.mp4) shows the rgbd map.
![image](https://user-images.githubusercontent.com/5468049/155072…
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Hi, thanks for this amazing work.
I read the code in `trainer.py` and I find a depth consistency loss method is defined but not used in training.
```python
def compute_depth_consistency_loss…
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Hi @zachteed @heilaw @anewell @jiadeng
I notice that you scale both the depth map and the translation in pose matrix with scaling ratio 0.1 when training the KITTI dataset.
However, in the data s…
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Community Energy England suggested we include some data from their public map:
https://www.google.com/maps/d/u/0/viewer?mid=1zGQXlC3lM3uEkZeML5iFQx6fCoJpJUgP&ll=52.77468849779692%2C-1.563123944160…
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Hi! I tried to reconstruct a mobile tower using a Meshroom. And I found that this tower was completely ignored during the reconstruction of the depth map.
![image](https://user-images.githubusercont…
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![image](https://user-images.githubusercontent.com/26244036/138039691-82ea230d-3a3e-4d70-a74d-92d72653c41e.png)
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this is the code to generate buffergeometries:
```
const boxList = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
const depth = 0.1;
const width = 0.017;
return
{boxList.map((i) => {
c…
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I am new to SLAM and programming and I would like to use ORB-SLAM for both localization and obstacle avoidance task. Is there any possible way to get estimated depth of each keypoints on a frame. Coul…