-
```
What steps will reproduce the problem?
1. Download OgreKit-executable-r943-win32-OpenGL.zip
2. Unzip
3. Launch AppOgreKit.exe
What is the expected output? What do you see instead?
Expected: Insta…
-
```
What steps will reproduce the problem?
1. Download OgreKit-executable-r943-win32-OpenGL.zip
2. Unzip
3. Launch AppOgreKit.exe
What is the expected output? What do you see instead?
Expected: Insta…
-
Bring Vulkan to directx world named UWP!
See: https://github.com/gfx-rs/portability/issues/89
Testing can be done via gfx-portability. I have some old sample ported over to UWP: https://github.com…
-
## Description
Following the instructions from https://stereokit.net/Pages/Guides/Getting-Started.html, the run of the basic program SKProjectName fails with error "[SK error] System Defaults failed …
-
![cso2_0865](https://user-images.githubusercontent.com/58377169/109127906-b0e58e80-772d-11eb-9709-087863c00a79.jpg)
![cso2_0862](https://user-images.githubusercontent.com/58377169/109127909-b2af5200-…
-
When drawing icons sometimes it grabs pixels from above or below the correct location in atlas.
This seems to be more aggressive on opengl where you could see it grab 1 or 2 pixels from a nearby im…
-
While the launcher runs, attempting launch the game itself results it hanging at a white fullscreen. I suspect I know the issue. The game itself requires directplay to run, a deprecated DirectX API.
-
I know what tour talking about. The the issue is that the switch doesn't have any support or hardware for ray tracing. Currently, RTX only works on pc, mobile could get support for it on…
-
Having no way of specifying point size is kind of a problem when using GLTF to share datasets.
When we want to use points to render a "surface" or "volumetric" surface there is no way to adjust for p…
-
Application has crashed: C++ exception
mods/VanillaHUD Plus/lua/CustomHUD.lua:4335: attempt to index a nil value
SCRIPT STACK
lib/network/handlers/unitnetworkhandler.lua:966
----------…