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NullReferenceException: Object reference not set to an instance of an object
at BaseMountable.MountPlayer (BasePlayer player) [0x00087] in :0
at BaseMountable.AttemptMount (BasePlayer player, S…
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Feel free to spin these out into separate issues:
```[tasklist]
### Game Loop
- [ ] #4
- [ ] https://github.com/Facepunch/sbox-hc1/issues/7
- [ ] https://github.com/Facepunch/sbox-hc1/issues/22…
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when only using the seismic dectector which should only have one draw power when explostion goes off it will incorectly show a higher draw power on battery its connected to.
Tried this with a batter…
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```
After the last two svn updates, a rather big issue seems to have occurred.
This being the HUD is now missing DarkRP values such as job and money and
salary. Not only this but doors stopped display…
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```
After the last two svn updates, a rather big issue seems to have occurred.
This being the HUD is now missing DarkRP values such as job and money and
salary. Not only this but doors stopped display…
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### For?
S&Box
### What can't you do?
At the moment samplers are tied to their respective texture 2d nodes which sucks. they should be their own node that you can reuse for multiple textures …
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### Describe the bug
I have a particle effect component with the movement space set to Local, but as you can see, the particles lag behind the game object they're attached to.
I think this might b…
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Commit that caused this issue: https://github.com/Facepunch/garrysmod/pull/2068
A possible workaround could be defining our own GetNetworkVars method in https://github.com/looterz/atmos/blob/master…
ghost updated
2 months ago
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It could work the same way as Workshop addons do. List all the addons and have a button to enable/disable them individually. Store a list of disabled addons in cfg/addonnomount.txt and then don't moun…
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```
Is it possible for you guys to add some mySQL features to this?
Such as an option to store bans in mySQL as well as the visitors etc.
It would be really awesome then :D
```
Original issue reporte…