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## Expected Behavior
When trying to optimize a glb file, application should return an optimized glb file.
## Current Behavior
When trying to optimize a glb file, application returns `ValueError: …
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**Describe the bug**
Extracting PRIM assets to GLB from chunk0patch2.rpkg using the Closed Technical Test rpkg's (not current LIVE release, the freelancer mode) seems to consistently cause the applic…
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As per title.
Now if I export an object, it creates 3+ files: the GLTF file, the BIN file and N# files per textures.
But what if I want a single file embedding all of that?
Is this possible by chan…
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Iam keep importing obj format mesh and try to fix bad geometry and it fixed it that's great. but when i finalize it and try to save as obj then it gives me this error ...in windows
and solution i…
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How did you achieve a working character model for Godot? I ended up copying your glb since all my attempts to use the original fbx ended up completely messed up in Godot. Could I trouble you to export…
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It was becoming diffficult to mantain the .bCNC in sync with customisation across version change.
In prevision of the 1.0 version, it will be advisable to make the .bCNC file contain only interface c…
onekk updated
7 years ago
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On MintSuccess the browser requests the glb but then previews the Image instead
Test site: https://testnet.zora.co/collections/0x2f3dfeb8cc4bf5ded8797652186631bebb6e2bf3/mint
![boom-zora](https://…
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I have the following setup:
html head with (working):
``` html
```
or with (not working):
``` html
```
html body with:
``` html
…
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I found that the static implementation do something that I want to do.
```
displayStaticBuffer("glcanvas", "duplex.bin");
export function displayStaticBuffer(domNode, bufferPath) {
…
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There may be different options or settings that affect the validation process in various ways. These options are currently _drafted_ in the [`ValidationOptions.ts`](https://github.com/CesiumGS/3d-tile…