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### Feature
To add a custom `MaterialProperty`, we always use code like:
```javascript
// CustomMaterialProperty.js
export default class CustomMaterialProperty{
//...
}
Cesium.Material._mat…
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I did some test by doing random modification in GLSL code like multiplying red component by 2 and I can tell the GLSL shader is indeed contributing to the display, and that before the early per-pixel …
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Running cmake works, however when I run mingw32-make on the project I get the following error:
> CMakeFiles\glslang.dir/objects.a(generated_glsl_parser.cpp.obj): In function `` `ZN
> 11TIntermNode…
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**To trigger:**
(ql:quickload :varjo)
**Works:**
Clozure Common Lisp Version 1.11.6 DarwinX8664
Clozure Common Lisp Version 1.12-dev (v1.12-dev.3-24-g1fd2a4b4) DarwinX8664
SBCL, ECL, ABCL
**F…
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I.e. the equivalent of `glslangValidator -e vert_main --source-entrypoint main` for spirv-link such that a pipeline that can create a .spv with multiple entrypoints or a .spv with a single entrypoint…
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Context:
> [qrlpx] tomaka: is glsl-parsing (or for that matter: rust-to-glsl) going anywhere? or did you discard that idea?
> [tomaka] qrlpx: I had two different ideas: parsing glsl at compile-time t…
qrlpx updated
9 years ago
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Originally discussed here: https://github.com/openscad/openscad/pull/1935#issuecomment-632873769
This issue has been root-caused as follows:
On some GPU hardware (at least recent Intel iGPU and …
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### Description
`packing.glsl.js` includes several packDepth / unpackDepth functions.
`packDepthToRGBA` packs a float in [0,1] range to a vec4 in the same range, `unpackRGBAToDepth` does the rev…
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Current approach is verbose and error prone
```js
ctx.pipeline({
vert: parser.patchES300("..."),
frag: parser.patchES300("...", "fragment")
})
```
The alternative approach is much mor…
vorg updated
5 months ago
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Add GLSL PBR shader into `glview` example.
syoyo updated
5 years ago