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### Godot version
3.5
### System information
windows 10
### Issue description
When use `Input.is_action_just_pressed("ui_left")` and joypad is binding to the action, when you move the joystick, t…
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Hi there,
i want to use a viewport to show a label as texture on a plane. But I have some issues with using viewports.
1. When using a viewport nothing shows up: https://pasteall.org/pic/bbdf476…
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### Godot version
3.4.stable
### System information
Linux 5.15.4-arch1-1
### Issue description
The following code captures audio from a mic and plays it back:
```
extends Node
var capture …
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### Godot version
v3.3.3.stable.mono.
### System information
Windows 10
### Issue description
If you enable file logging in project settings, the log files are successfully created at the given l…
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### Describe the project you are working on
A open source social vr game made with Godot Engine.
We wish to provide full body tracking with 3 body sensors and the ground or up and more than 10 b…
fire updated
4 months ago
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### Godot version
4.0.2.stable
### System information
Windows 10
### Issue description
When using GraphEdit, the scroll_offset_changed signal will emit under circumstances where you wou…
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I attempted to implement recovery of the `translation.csv` from translation files in #89 , but I have found that it's not really possible to recover the keys. The keys are not stored in the `.translat…
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**Godot version:**
3.2-stable
**OS/device including version:**
Distributor ID: Ubuntu
Description: Pop!_OS 19.10
Release: 19.10
Codename: eoan
(Happens on windows as well)
**Issue descri…
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Hello,
I am trying to use your build godot_titat_editor_013_win64, after settin uvmaps and trying to bake lightmap i have these errors:
```
Lightmap mesh
num_bounces 0
bounce_power 1
Found…
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Just as a note to remind that the renderer is not working on UWP. I managed to get a GLES3 context but it still doesn't work with 3D games.