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On current build if you set
fps_max 100
net_graph show that you have 101 fps and cl_showfps 1 shows that you have 100 fps.
if you set
fps_max 100.5
net_graph show that you have 101.5 fps and cl_showf…
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I kept reading that D3D was removed but every now and then I would read contradictory information about how it wasn't really removed. After updating I confirmed I could now only select between Softwar…
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Running game at 800x600 (Fullscreen 4:3 with black borders). I can make it work with -nofbo
```
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 13:55:53 Mar 28 2013 (5999)
```
```…
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There's not actually a lot of code that needs to be kept under lock and key. Why not open the source code for the non-DRM related parts of Steam and let everyone help make it better?
ghost updated
11 years ago
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One of the most asked questions now is how they can get the right HZ without using -freq. They seem to have problems with that. Some players have screens that can only have like 60HZ in the resolution…
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When I look straight down or almost straight down in Half-life I can't fire weapons (neither primary nor secondary fire, including the crowbar).
```
Processor:
Leverantör: GenuineIntel
Hasti…
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Make it able to rotate and scale the angle of entities's bounding box
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I'd like to see an option in the video tab for the new gl_vsync command, there are already quite a few threads in forums about "how to disable the fps limit" in the games since this was introduced, I …
dagla updated
11 years ago
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Problem: difference within interpretation of environment variable SDL_AUDIODRIVER
SDL1.2: needs SDL_AUDIODRIVER=pulse
SLD2.0: needs SDL_AUDIODRIVER=pulseaudio
Means:
Users who want to directly spe…
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Weapon fire or selection often stops working for me. I can't see any related messages in stdout, but I've noticed some regularity.
It stops working: when a camera is rapidly turned in any direction ho…