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Hello!
How can i turn off smooth terrain shading to flat shading?
Example picture:
![image](https://user-images.githubusercontent.com/6958185/79562294-dccec700-80bb-11ea-89dd-ecb42bd231e5.png)
I…
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So I was making trenches for my map in Devkit and I placed plenty of LandscapeHoleVolumes. The problem is, after placing some amount of LandscapeHoleVolumes I had trouble with placing more: They would…
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Godot 3.0.2
I'm having an issue with my plugin which badly affects usability right now: https://github.com/Zylann/godot_heightmap_native_plugin/issues/4
Short version:
I haven't much problems a…
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Hello,
There is an example for a flat terrain, but the implementation is pretty crude - just reseting each vertice's z-position. Could we instead have an option where the PlaneGeometry is not extru…
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**Describe the bug**
There is an artifact when as the camera is moving up and down with the character, the mesh at the bottom part of the screen disappears.
**To Reproduce**
Camera translation: x…
Gyeff updated
4 years ago
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##### Description of the feature
I'm currently programming a chunked heightmap terrain (a huge heightmap divided in several `THREE.Mesh` instances) and started to think about frustum culling.
T…
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Terrain would be used as a special object that can blend between multiple materials and use tri-planar texture mapping. Since there is a paint tool now, the user can already edit terrain, but blending…
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- [x] Biome lua definition (#72)
- [x] ~~Worldgen should use a seed~~ (#116)
- [ ] ~~Cave tunnels~~ (#118)
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**Godot version:** 3.1
**OS/device including version:** Win 10
**Issue description:**
When trying to use slerp in some (most?) circumstances, the console shows the error:
`Condition ' !p_a…
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The ability to create textures with logix (slowly over time) or modify existing textures such as drawing on them with a pen would be useful for complex programmatic effects and the forementioned style…