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- [ ] Convert XYZ to GeoTIFF:
- [ ] See https://gdal.org/programs/gdal_grid.html
- [ ] Use gdal_translate to convert the GeoTIFF file to the raw heightmap format expected by Unity: https://alast…
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Some small Streets are just 50m long and not linked to other Streets. Maybe the other parts are under the Surface?
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This issue is for our next release, Beta3. Please comment on any bugs and I'll get them added to this list.
If you've any major changes you're working on that you want clearly stated here (you don'…
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There is no documentation about how to install HIDE for any platform. I've tried installing through haxelib and manually. Using Haxelib just doesn't run the program at all, and compiling manually give…
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##### Description of the problem
I have textured quads built using BufferGeometry with 4 vertices. It is in fact rendered using `rasterMesh.drawMode = THREE.TriangleFanDrawMode`.
##### Three.js vers…
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In an Open World type of a game one would want a mechanism to load big chunks of geometry data asynchronously on background thread. This would enable one to remove unused terrain LOD layers from RAM, …
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I have created a basic scene that can be used to test my implementations.
The terrain is created with the TerrainToolKit package from the package manager, the terrain is manually generated because …
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As I can see Integer overflow problem is still preserves in `cesium-terrain-builder` https://github.com/geo-data/cesium-terrain-builder/issues/28 for large projects and `cesium-terrain-builder` is n…
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I have a very simple scene set up with a very simple terrain, a directional light, and a camera. When collision is enabled and the scene is run or played in the editor, the scene struggles to achieve …
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![image](https://user-images.githubusercontent.com/2061593/55691204-a5d2bb00-5969-11e9-84be-137af2b98bd9.png)
I thought that this problem was based on my own environment, so I decided to see your…