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I assume it is something with `m3_LinkRawFunction`, but I can't quite work out how I would expose a nim function to the wasm. I am happy to add examples to the README.
Also, this may be way out of …
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### Information
1. **Apktool Version (`apktool -version`)** - `2.6.1-dirty`
2. **Operating System (Mac, Linux, Windows)** - Android (Termux)
3. **APK From? (Playstore, ROM, Other)** - Other, see be…
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Can the entire program be compiled into a version for Android, so that game development can be entirely completed on the go?
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In section with id="download" under the linux links, the link for app image is only clickable from x86... on.
Current relevant code:
`AppImage x86_64`
Proposed change:
`AppImage x86_64`
Thi…
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There has been made another use called "love2D support" by dpMerchant here, though support for LuaJIT would be very useful, as it is widely used (including love2D), and I was not able to find any othe…
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### Description
We are using a tool (`fluid-cmd.exe`) which is created during the build and used later several times to convert `fluid` (`.fl`) files to source code (`.h` and `.cxx`). This tool fails…
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Recently, I received more complains about audio recording being corrupted in LÖVE for Android. I can reproduce the audio corruption in my phone too and it seems happen on first 0.5 seconds of the capt…
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Bug type: Language Service
When using `#include "..."` the language server doesn't take them literally and shows a syntax error, where none is.
**Describe the bug**
- OS and Version: Windows
-…
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Hi, so I messed with this til late, and am now on the phone. Essentially the references to `3rd/bee*/` inside Linux.ninja were one directory too deep. I manually fixed this with a nasty find/replac…
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Hi everybody, I'm pretty new to Lua and Love2d. I wanted to add a map to my pokemon clone game using STI and Tiled. I don't know why, but when I use this tileset
![ETS](https://user-images.githubuser…