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After deletion of cluster, servers are un-allocated in CAPI but their are never rebooted, so the k8s still running.
```
NAME HOSTNAME BMC IP ACCEPTED …
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Hello,
This is rather complicated issue but I'll try to explain it in simplest way.
I have standard CPEM LoadBalancer provisioned by CPEM:
```sh
k get svc
cloud-provider-equinix-metal-kuberne…
Lirt updated
6 months ago
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|GameID|GameState File|
|-|-|
|c4fd24668021b9cefc5be97ab373990e|ClientGameState-993150149-[26985-26985].txt|
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Application crashes on iOS devices based on A7 and A8 CPU (iPhone 5S, iPhone 6, iPad Mini 2, iPad Mini 4 and so on).
The error code which I’m seeing is
`Error Domain=AGXMetalA7 Code=1 "sampler a…
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## Description
When I reboot my master node (bare-metal), the `kubelet` and `etcd` containers start up. However, nothing happens afterwards. The API server does not start up, checkpointer does not …
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**Describe the bug**
Int16 attribute type for vertex stream position doesn't render with d3d11, d3d12 or Vulkan. But works with d3d9, opengl, metal.
**To Reproduce**
Repro using 01-cubes sample: …
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**Describe the bug**
I am trying to make Telepresence work with a cluster-mesh (Gloo Mesh) that uses Istio with mTLS under the hood.
So I managed to intercept traffic in plaintext (so incoming r…
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Metal Device ports should be a TypeSet for a few reasons:
- this will prevent jitter if/when the API returns the ports in a different order
- there is no "good" order that the provider can prescri…
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### Describe the bug
When working on a repo and trying something out in a worksheet I'm seeing the following error:
```
davidgregory084.worksheet.sc:12 (mdoc generated code) value recolor is no…
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Invalid pass number (1) for Graphics.Blit (Material "Hidden/BilateralBlur" with 1 passes)
UnityEngine.Graphics:Blit(Texture, RenderTexture, Material, Int32)
VolumetricLightRenderer:OnRenderImage(Ren…