-
```
What steps will reproduce the problem?
---------------------------------------
1. Visit these WebGL demos:
http://alteredqualia.com/xg/examples/deferred_skin.html
http://alteredqualia.com/three/…
-
```
What steps will reproduce the problem?
---------------------------------------
1. Visit these WebGL demos:
http://alteredqualia.com/xg/examples/deferred_skin.html
http://alteredqualia.com/three/…
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# ゲストの方の収録について
ゲストの方にはSkypeでの音声チャットと同時にローカルでの録音をお願いしております。
ローカルでの録音については
- Macで収録されるかたは[こちらのリンク](https://github.com/drikin/backspace/wiki/%E3%82%B2%E3%82%B9%E3%83%88%E3%81%AE%E7%9A%86%E6%A7%98%E3…
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Hi @jasonmeisel
If you could help me fixing this will be great please. Seems the problem is related to the host migration and I don't have the knowledge to fix that.
The file was tested without …
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### What Feature Types Apply to This Bug?
Entity
### Other Type
_No response_
### What Type of Bug Is This?
Crash
### Forge Version
43.2.4
### The Aether Version
1.4.0
##…
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## Please follow the guide below
- You will be asked some questions and requested to provide some information, please read them **carefully** and answer honestly
- Put an `x` into all the boxes [ …
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The lights are great but in VR (with an HTC Vive), they are somewhat shifted from the original position in both the right and the left eye but on different positions depending on the eye.
Knive updated
6 years ago
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I have WinMute set to mute on system lock and restore when unlocked:
![image](https://github.com/lx-s/WinMute/assets/149444736/4800b9b9-a1fc-4a0d-a775-f157720cbd86)
But when I unlock the next da…
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Hi Nibre, first of all, thanks for all your work so far on MotherVR and releasing it to all of us. It seems to me that you don't want to develop MotherVR any more. Would you mind releasing the source …
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An attempted proposal on something I've been thinking about awhile…
**Motivation**
Imagine the idea of resources which are generated from other resources. Examples might be:
- Textures which …