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Input from `/user/treadmill` by itself does not work in Half Life Alyx, it always requires the player to push the Thumb stick.
I'm not sure if this is an issue with OpenVR or the game... Shouldn't I…
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Hello, thank you very much for sharing this project.
After following all steps I get an error message: Error: 3.
This error seems to correspond to `VRInputError_InvalidHandle = 3`, defined in openvr…
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I made it through the first few levels without issue, but in UAC Administration I had several occasions where the view started swaying back and forth on its own. Major motion sickness trigger. Each ti…
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I apologize from the sparse report, but I need some guidance before proceeding as I'm completely new to wine and dxvk in general. The only reason I'm attempting to use dxvk (and wine at all) is to get…
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In SteamVR (at least Oculus Quest with ALVR), controller's coordinate origin is different from it on Oculus software.
(Hand position is slightly different from real position)
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I have a custom controller, with its own controller model (Playstation Move). In SteamVR dashboard the controller model is displayed, as well as (transparently) in SteamVR Home when the controller is …
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The USteamVRFunctionLibrary::GetTrackedDevicePositionAndOrientation function requires the SteamVR device ID as an input, but the only way to get the ID I can find is from USteamVRFunctionLibrary::GetV…
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Hello,
We are using the OpenVR SDK to develop a program that displays video on the VIVE Pro.
Currently, there is a problem with the attitude information received from the HMD by GetDeviceToAbsoluteT…
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I have installed dxvk 1.8.1 precompiled release on Wine 6.3 on my Ubuntu 20.10 following README.md and I cannot run most of the demos (only very elementary ones which display a cube).
Let's take fo…
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**Describe the bug**
When opening Rocket League, a window opens for a few seconds with a black screen and closes.
**To Reproduce**
Steps to reproduce the behavior:
1. Install Rocket League
2. S…