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Where is the gulag on the map?
And how does the license apply, when I just create a map from scratch(in-engine) inspired by parts or the entirety of caldera? (no direct import happening to engine)
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### Description of Issue
Consider the following scene description.
```
#usda 1.0
over "prototype" (instanceable=True){
over "component" (kind = "component") {}
}
def "instance" (refer…
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I can't get the previously working "unreal_material" to work on landscapes. I've tried as a detail and on prims. Known issue?
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# Steps to Reproduce
Fielding customer support inquiries from hundreds of customers who are losing their tables.
# Actual Behavior
This was too long to concisely explain in the summary:
I make ga…
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The N64 handles Level of Detail (LoD) in the following manner:
- Primitives with "generic" (usually appropriate for the most detailed tile) texture coordinates are sent to the rasterizer.
- The r…
ghost updated
4 years ago
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Sir, there seems to be only one greedy algorithm implemented. I will add the following algorithms:
Kruskal Mst
Prim Mst
activitySelection
huffmanCoding
jobSequencing
travellingS…
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I tried to make collision geometry for a level and I've observed some weirdness with it. The problem I experienced is with **h3d.prim.HMDModel.getCollider()**. When called, it seems to automatically g…
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I got this when running `hoogle-index`:
```
Converting /tmp/textbase19836.txt
Converting textbase19836... done
Skipped 1 warnings in textbase19836
Failed to build the following indexes:
PackageName…
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Hello, I am trying to use hiddenlayer to draw a pytorch model, I got some error coming out of onnx
```
---------------------------------------------------------------------------
TypeError …
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We currently "fudge" autograd.Function by running through the forward as if it was the function and rely on the differentiation of that to work.
(This is not good when there is `.detach()` or some su…
t-vi updated
2 months ago