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In real life, voice communications are often initiated with a nonverbal cue. A telephone ring, an knock at the office door, a wave hello. Without these, abrupt verbal communications can be startling.
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maxsu updated
11 years ago
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Hello,
My players are keep complaining that upgrade effect is too intensive when someone shoot you.
Is there a way to reduce the flames?
Best regards
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# Some items to think about for the next steps (2023-10-28)
## Target format
- Do we want to provide the completed material as:
+ an academic article with a detailed appendix?
+ a persiste…
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```
Please don't chastise me or reprimand me for asking this, but, before I go on,
just wanted to say that this emulator kicks the crap out of beta 1! To actually
be able to play Chrono Cross, Breat…
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```
Please don't chastise me or reprimand me for asking this, but, before I go on,
just wanted to say that this emulator kicks the crap out of beta 1! To actually
be able to play Chrono Cross, Breat…
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Consider this example:
[export.zip](https://github.com/user-attachments/files/17445667/export.zip)
![image](https://github.com/user-attachments/assets/471f1796-b59b-400d-9516-dc2d89e02da3)
It…
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## Hello!
- Vote on this issue by adding a 👍 reaction
- If you want to implement this feature, comment to let us know (we'll work with you on design, scheduling, etc.)
## Issue details
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Almost all games allow changing the volume for some categories of sounds separately.
I suggest to distinguish between the following volume settings:
- Global/master/main volume (the existing `sn…
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I was thinking about a fun demo application that we can implement using wasmrun, and I think [wasm4][1] would be a fun one.
We need to implement this API in host:
```rust
fn blit(sprite: *const…
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Add sound effects for the most common interactions in the game:
- Flying
+ Starting to move (starting thrusters)
+ Moving continuously
- Landing: slowing down as the ship turns and move towa…