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Hi,
For some reason spines often become misaligned when you change the skin.
I tried the recommendations from an old issue and short of initializing a new spine nothing worked:
https://github.com/p…
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**Godot version:**
3.3
**OS/device including version:**
Win10, PC, GLES3, Nvidia Geforce RTX2070
**Issue description:**
I opened my 3.2.3 project in 3.3 and noticed that the SkeletonI…
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Bug shows up in runtime of slot changing in a containers attachment.
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可能的解决方案
```
using System.Collections;
using UnityEngine;
using Spine.Unity;
public class AnimationStateTesting : MonoBehaviour
{
IEnumerator Start() {
SkeletonAnimation skeletonAn…
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Spriter Animation support is very experimental, still miss many features, but I don't own nor use Spriter, so if someone needs it feel free to add to this issue.
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
3 years ago
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### Type of Issues (Enhancement, Error, Bug, Question)
Question
### Operating System
Windows 10
### Python version
3.8.3
### PySimpleGUI Port and Version
*** With this window still open, paste …
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Unity 2020.1.17, looks like the Inspector is trying to create a preview window of the first material which fails, flickers the preview window on and off, all character animation stops working ... cons…
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The bow is a projectile type weapon type NFT.
**Inspiration**
Designs that are based on an insect or organic nature inspired are most interesting.
![image](https://user-images.githubuserconte…
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hi @ivanpopelyshev , my game looks like below screenshot, the player running among trees. Currently all sprites of player and tress in same container, there are several renderBatched call in each f…