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This may be an issue with my models, but these are correctly rendered in Blender.
On several different models I have observed various surfaces being transparent in RealityKit on visionOS. Due to di…
agg23 updated
4 months ago
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Hello! I'm Nico_Campolongo from Twitter, decided to move my issues here as it might be easier to track and expand on them :smile:
I'm now trying to compute the union between two meshes, but I do…
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The idea here is a control similar to Android GLSurfaceView, which is also similar to the idea of the D3D11Image Source of WPF Image control.
So with multiple sources like OpenGL/Direct3D/Vulkan/M…
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There is an unexpected behavior with respect to alpha of topologically interesting surfaces:
```
using GLMakie
using ColorSchemes
cmap = get(colorschemes[:plasma], LinRange(0,1,100))
cmap1 = […
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Method:
Download prebuilt windows binary (v0.4.0)
Load default scene, and the included 'Motley_patchwork_rug' material
Choose file > Open in MaterialXView
Compare the results
![Render_erro…
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### Godot version
3.3.2 stable official
### System information
Windows 10, GLES 3 NVIDIA GeForce RTX 2060
### Issue description
In 3D, when a `RigidBody `like a sphere or a cyllinder is…
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**The original title was "Model where simplification fails badly", but the thread has become a very valuable discussion around optimizations and improvements.**
---
Simplification of this (alrea…
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Hi @marcomusy ,
I am trying to compute normals of point data.
```
pts = Points(self.get_pcloud_edge)
msh = pts.generate_delaunay2d(mode='xy').c('w').lc('o').lw(1)
msh.…
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Hello, I am trying to understand how to make this package work.
I am trying to use it in a really bad enviroment: is a tunnel of 300m with flat concrete walls, no window, colums, signals, really noth…
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@charlesq34 Hi,Charles, I am trying to use pointNet with my own data, but I got confused about the data preparing step with the code you offered and can't transfer my own ply data to hdf5. Could u pl…