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### Describe the project you are working on
Large addons such as a heightmap plugin and a voxel engine. Both of which come with multiple object types and many editors which are not tied to a single…
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- [ x] I have read [Getting Help](https://github.com/HeliosVirtualCockpit/Helios/wiki/Get-Help)
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### Describe the Helios Issue
TF Couple switch on CAS panel and Flyup Cover and Switch on Left …
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Hello
It is often hard to make tilesets that support autotiling because we can't directly see the end result
So it would be cool to have a feature that would help with that
Some documentation…
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After discussing with @bojidar-bg I think we reached some general idea on how the add-on system could be improved. Currently, the add-on system has many limitations:
* Requieres unique and absolute…
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### Language
Source text
### Source
Various
### Original Text
Reviewed as at 1c51bd33885c6870cba276c34a19d14cd8df6eaf
Updated at fb42d4b5ac18ffcd3bf1f2e35ce859e0f8925deb
### Straigh…
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We need to organize level creation. Many of the levels we currently have were spontaneously created and could be improved. Here is where you will vote on each level so we can get popular opinion on ea…
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![image](https://github.com/tsunamayo/Starship-EVO/assets/6604318/cdea04a8-2f70-446e-bbb5-df99db8949fb)
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Allowing a per-cell height offset would allow maps like this to be edited in Tiled:
http://lanebrownart.blogspot.de/2011/12/isometric-game-art.html
![display_3 2](https://cloud.githubusercontent.com…
bjorn updated
2 years ago
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Setting multimesh item from scene does not set lods beyond 0. Also it is not possible to change lod set from scene.
It is quite severe limitation. I guess it would be trivial to check MeshInstance na…
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1. We have *Race Against Time* currently (fastest lap counts), it will have
ghost run at some point in future.
2. We have somewhat discussed that we want also 2 player *Split Race* (with car
co…