-
```
Branch name:
branches/AnimKit
Feature description:
Create an AnimKit demo that imports data from a .fbx file without using the
Autodesk FBX SDK, rather than from a .blend file.
Blender 2.61 ca…
-
Recently I've been working on bringing an Android game to FireTV and I found I needed a way to prevent the default back behaviour (which normally minimises the app). I needed a way to toggle this, so …
Owlzy updated
4 years ago
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### Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14919
Originally posted by **4-S-H** October 23, 2024
### Disclaimers
- [X] I have searched the issue tracker to che…
-
```
Branch name:
branches/AnimKit
Feature description:
Create an AnimKit demo that imports data from a .fbx file without using the
Autodesk FBX SDK, rather than from a .blend file.
Blender 2.61 ca…
-
```
Branch name:
branches/AnimKit
Feature description:
Create an AnimKit demo that imports data from a .fbx file without using the
Autodesk FBX SDK, rather than from a .blend file.
Blender 2.61 ca…
-
```
sorry this is not a issue, I would like to ask permission to develop a c++
version of this framework.
thanks ;-)
thumbs up from Portugal
```
Original issue reported on code.google.com by `hdlo…
-
```
Branch name:
branches/AnimKit
Feature description:
Create an AnimKit demo that imports data from a .fbx file without using the
Autodesk FBX SDK, rather than from a .blend file.
Blender 2.61 ca…
-
```
Branch name:
branches/AnimKit
Feature description:
Create an AnimKit demo that imports data from a .fbx file without using the
Autodesk FBX SDK, rather than from a .blend file.
Blender 2.61 ca…
-
Its quite simple realy, and I guess best explained by some screenshots:
this is how the rendering works if i only use `Vertex`- / `IndexBuffer`s + `DrawInstancedPrimitives`:
![instancing working f…
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A while ago, I published an example of how to load glTF models at runtime... since then, this project has evolved into much more, so I would like to introduce the new repository:
https://gi…