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Hi,
Is there a way to load obj file to a trimesh object in cannon.js?
Thx
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I have sphere or capsule shapes that have other spheres or capsules inside. I need to bounce the inside objects against each other but also against the walls of the shape that contains them. Is there …
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### Godot version
v4.0.beta10.mono.official [d0398f62f]
### System information
Windows 10 Home, Intel(R) Core(TM) i5-4210H CPU @ 2.90GHz 2.90 GHz,
### Issue description
I want the Ri…
Vukbo updated
1 month ago
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I think they should not collide between, except if they are triggers. I think this behavior is not good because will not be possible to create primitive shapes for more complex objects. Collision grou…
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```
What steps will reproduce the problem?
1. drawing some object
2. grouping it
3. making it convex
What is the expected output? What do you see instead?
to stay on ground and collide with everythin…
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I don't know if this is possible, but AFAIK this plugin stores/can store the exact collision shape, so a function like
```pawn
native CA_IsEntireModelInPolygon( modelid, Float:x, Float:y, Float:z, F…
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### Godot version
4.1.2.stable
### System information
Windows 10 - Godot v4.0.2.stable - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (nvidia, 537.42) - AMD Ryzen 9 5900X CPU
### Issue de…
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**Describe the project you are working on:**
A portal system to accommodate large composite physics bodies
**Describe the problem or limitation you are having in your project:**
My system inv…
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I am currently trying to implement the Go1.usd instead of the Anymal.usd in the Anymal_terrain task. At first the robot was falling right through the ground so I added the suggestion found in the [Iss…
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Looking at "TKraftShapeType" i am missing Cone and Cylinder.
Are you looking forward to implement these two ?
If not i can / will try to implement them in the way you did TKraftShapeBox using a …