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![image](https://github.com/stevenjoezhang/live2d-widget/assets/47057737/92bd21d2-f875-4757-967f-9371d1763348)
我用的react写的个人网站 直接在index.html插入语句,网页最开始加载的时候看板娘没有问题,等到网页全部加载出来后,看板娘的模型显示不出来了,但其他功能是正常的,求问…
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**Describe the bug**
`Skeleton.pose()` relies on the initial world matrix of each bone to reset bind pose. However, the world matrices of bones loaded in a glTF asset are not updated when the m…
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### Godot version
4.0.2 Stable
### System information
Mac OS 13.3.1, iOS 16.4.1
### Issue description
If I export a GLB or GLTF file from Blender 3.5 and import it into my Godot project either as…
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vue3: 3.2.13 vue-3d-loader:2.1.5
如题, 模型导入不设置光线的前提下只有特定角度有光,设置环境光后模型黑掉了。
```javascript
import { ref } from "vue";
import { vue3dLoader } from "vue-3d-loader";
const lights =…
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import { VRM } from '@pixiv/three-vrm';
VRM.from(gltf).then((vrm) => {
});
const loader = new GLTFLoader();
loader.load(
'path',
(gltf) => {
…
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It seems there is out-of-date information in the docs about morph targets.
In multiple places [here](https://assimp-docs.readthedocs.io/en/v5.1.0/API/API-Documentation.html) e.g.
```
C_STRUCT aiA…
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### Description
@mrdoob @donmccurdy @Mugen87
Guys, I'm not a big fan of the r152 changes (is never a good idea to change the default values for "something"), but let's ignore that.
There is a big …
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I am getting the following error:
```
E/ARCore-LocationProvider: Exception during latest FLP api client construction. Falling back to legacy: com.google.android.gms.location.FusedLocationProviderC…
ghost updated
10 months ago
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If you do not know the root cause of the problem / bug, and wish someone to help you, please
post according to this template:
## 🐛 Bugs / Unexpected behaviors
NOTE: Please look at the existin…
751K updated
3 months ago