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Hello,
With SkinGen we can use emissive textures that can be applied anywhere on the body.
It seem that the Skin shaders in the CC3 Unity tool HDRP is missing the option to use Emissive texture.
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I will implement RuntimeImorter customization point that replace default material.
| gltTF |unity URP |
|------------|---------------------------…
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Possibility to enable/disable SSR on Crest HDRP ocean material
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VR hand wont update their positions and end up just staying at 0 0 0. I have tried multiple projects and it worked once right after upgrading from URP to HDRP but then didn't after re playing the scen…
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I'm running the SanFrancisco map with a Jaguar under keyboard control and trying to modify the post processing while running in the editor.
- Editing the PostProcessingVolume object in the scene do…
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I've been using shader markdown in combination with BetterShaders for a bit at this point, and im absolutely loving it.
One thing I've been missing so far though is an ability to show the GI flags …
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hi there,
i am just going over the code for the new maskrenderer custom pass.
and i wonder why you do custom aabb tests here?
wouldn't it be possible to just grab the camera's culling result an…
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The URP does not support decals at the moment. Since this will likely be a very common approach for table graphics, details and lights, a system will need to be created for adding them.
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Hey there,
I'm not 100% sure on how exactly the simulator works so bear with me if I make any mistakes in my logic. So from what I understand the simulator is its own standalone platform, and using…
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Hey again,
I didn't expect it to work, but I wanted to give it a try anyways. Of course, the result was that it didn't work, but I was wondering what the likelihood would be of supporting the abi…