-
I'm using `onPress` on a `VectorSource` to get the feature the user has tapped. (I'm using `onPress` because `queryRenderedFeaturesAtPoint` had a significant lag, #1104.)
On iOS, the feature return…
-
unsure if a bug or if the lads just messed up but nair shows -4 (which it should) but sometimes shows 11 for no apparent reason, also grounded mag doesn't take into account jumpsquat.
nair video
[…
-
**Is your feature request related to a problem? Please describe.**
when projectile are set on disapear on hit, they can easily be invisible when used on close hitbox and so hard to know if triggered …
-
if a player jumps and then lands on the ground (according to the server) but with your ping they are still in the air, their VecMaxs.z will be 18 units higher than the players highest point in the jum…
-
**To Reproduce**
_Steps to reproduce the behavior:_
1. Go find a map with the zombie spawnflag of 6.
2. Shoot at zombies who are currently Raising.
3. Try shooting slightly above next time.
4. Se…
-
With the new flag hitbox and a good defense, flags can be somewhat stationary for extended periods, even when players touch the flag there is no guarantee the flag throw command can be given in the ve…
-
If I start the node talking, this box appears behind the wall. Its the location of the moving platform according to the orange portal.
![2013-05-03_00154](https://f.cloud.github.com/assets/7708/46046…
-
Something that would be really benefitial is having rotateable hitboxes (for mechanics like swimming, swinging on ropes, rotating platforms etc.).
If you know how to do it in C++ we would be thankf…
-
**Describe the bug**
If I activate the desktop handling with my adressbar at the bottom, so that I have my adressbar on the bottom with the open tabs, a certain point approximately where the fingerpr…
-
It would be neat if luckydog add a widerscreen support because not all the phones are 16:9, my phone isn't and it's a bit uncomfortable to control with the black bars at the side so i hope it will get…