-
### Describe the project you are working on
Description:
I am currently developing a game using the Godot engine and frequently need to access the theme editor. However, I find it inconvenient to …
-
Some animations are custom in Ad Astra and are overridden causing certain items to not be held correctly. For example, when holding the rocket, it fully clips through your body and isn't held above th…
-
### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
Yes
### System Info and Version
Hyprland, built from branch at commit 0f594732b063a90d44df8c5d…
-
Copied from:
https://forums.wesnoth.org/viewtopic.php?f=4&t=48005
This is probably very UMC-specific, but is related to the way the game handles animation so I decided to report it anyway.
Play…
-
### Cosmetic Item Name
Timberthaw Ripsaw
### Description
The problem is with kinetic gem the item has in it that originally swapped the animations of chakram and secondary chakram.
Currently the c…
-
### Discussed in https://github.com/Zulko/moviepy/discussions/2241
Originally posted by **JoelOnyedika** November 19, 2024
### **Proposal: Introducing a Templating Engine, Styling Language…
-
I think it could be really cool if you could embed animations (webm, avi, mpeg, etc, basically all the things that Foundry can already show on the canvas) within the story journal as well as the norma…
-
### Issue Checklist
- [X] I have properly named the issue
- [ ] I have checked the issues/discussions pages to see if the issue has been previously reported
### What platform are you using?
Itch.io…
-
We have a lot of images which are not 16:9, and a little movement wouldn't be bad for the slideshow either.
Implement movement along the longest edge if possible (you might need to do it on a separat…
fixed updated
11 years ago
-
### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland 0.44.0 built from branch…