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This is not really an issue.
It's just something I've been making for the last couple of weeks.
It's not finished yet (I think I could make a pull request or something like that when I'll stop worki…
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The doesn't seem to be any high dpi handling so the UI, esp fonts can appear very small.
It seems imgui is not well set up for this, but assume folks have something out there.
Here is a snapshot (…
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Hi hanatos,
I have 2 monitors (maybe something not so unusual these days?), and so, it would be nice to be able to detach the node editor:
- the node editor on one monitor;
- the image on the secon…
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### Operating system
x64-windows
### Compiler
Clang 17.0.0
### Steps to reproduce the behavior
```Shell
vcpkg-tool version: 2023-04-07-bedcba5172f5e4b91caac660ab7afe92c27a9895
vcpkg-s…
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Following my example code in https://github.com/ocornut/imgui/issues/306
I would like to introduce curve to the lower level ImDrawList API. I'm a bit ignorant on this matter so had to research it.
M…
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Sorry for the verbose title of the issue, i just don't know how to explain it in a shorter way.
It seems that the sample and wavetable editors windows don't appear in front of you when you double cli…
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Hello, I am a developer from Hong Kong, maybe my English is not good
I am now developing an imgui editor, and I need to use the Plugin system to do it with dll. If I don’t import the cpp file of imgu…
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I'm trying to use your library for my engine, but I can't properly integrate it.
I have that rendering model:
Scene -> Hierarchy -> GameObject -> Transform { position, rotation, scale } + EditorCame…
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1. Translate location names shown on the in-game map
2. Translate debug text / camera modes
3. Improve economy translation
4. Update to work with sandbox
5. Is curated timestamp formatting using l…
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Hello,
I followed your steps and tried to compile and run it on my Visual Studio 2022 but it seems to crash as soon as it tries to start up.
Do you have a standard solution file instead of one c…