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Hi,
For FloorPlan401, it seems that the segmentation is not quite right.
Colab notebook: https://colab.research.google.com/drive/1NOmfy62PjvPuxsa7pV-fB6ElZT55puDU?usp=sharing
For example, t…
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Instance segmentation render returns 0 instead of -1 for background. Additionally, the 4th position of background pixels is 1 (valid) instead of 0 (invalid).
![Screenshot from 2022-02-20 14-32-23](…
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- [x] Decouple Trigger Behavior from Movement Behavior
- [ ] Ghost Mesh
- [ ] Trigger API
- [ ] Improve Designer Interface
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If useInstancing is false, the system still packages data as if instancing should be used. Which results in not all meshes being rendered. If you have a mix of same and not same meshes, with useIn…
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### Godot version
4.0.2
### System information
Windows 10, Vulkan / Forward+, Nvidia 2070 Super
### Issue description
Enabling Subsurface Scattering on a material causes whole scene to use additi…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.or…
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**Godot version:**
3.2.3.stable
**OS/device including version:**
Linux with Nvidia Drivers (460.39)
Chromium 89
**Issue description:**
For every mesh instance added to the scene this gets lo…
ghost updated
2 years ago
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![load-peaks](https://user-images.githubusercontent.com/15726279/77199393-0d393a80-6ae9-11ea-8927-ee142fb18be5.jpg)
The Gateways Erai an Rustig are using our fork (https://github.com/freifunktrier/me…
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Currently, degrees of freedom are stored as an array of shape (nb_faces, 3) that stores the displacement at each center of panel.
This issue is about the addition of a proper `Dof` class to Capytai…
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**Your Godot version:**
4.0 beta 11
**Issue description:**
Documentation for optimization using servers talks about manual memory management (`They are allocated and freed manually.`) but example…