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### Describe the project you are working on
2D isometric rpg, which uses 8 directions for each animation per character. By that logic, a single character can have up to hundred thousand sprite frames…
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# Point types
This issue is meant to spark a discussion about advantages and disadvantages of adding a separate type for points.
This suggestion goes somewhat against the simplicity of `glam`, b…
emilk updated
3 years ago
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### Godot version
v4.0.alpha14
### System information
Windows 11
### Issue description
The new terrain system doesn't seem to match 3x3 full bitmasks, only 3x3 minimal as shown in the image below…
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Issue imported from https://tracker.freecad.org/view.php?id=3905
* **Reporter:** mihai.dumitresq
* **Date submitted:** 3/14/2019
* **FreeCAD version:** 0.18
* **Category:** Bug
* **Status:** new
* **…
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We should be able to drag roads out to draw them and have the sprites switch accordingly
required for #35
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Before contributing, we highly recommend reading [this](https://github.com/Anmol-Baranwal/Awesome-Illustrations-4Projects#-how-to-contribute-) first. You are free to choose any illustrations that have…
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### System information
- **SolveSpace version:** 3.1~rc1
- **Operating system:** Debian testing
### Expected behavior
autopkgtests run normally
### Actual behavior
"no surfaces to export…
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When the camera FOV decreases, the distances should be multiplied accordingly so distant objects still look detailed. The user-supplied camera distances will be specified for the default camera FOV (w…
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This will include all logic needed for actual combat. How damage is dealt based on stats, what is resisted based on resistance, how armor will impact things, etc.
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_From [davidcapello](https://code.google.com/u/davidcapello/) on July 09, 2012 17:41:23_
What do you need to do? Import an existent image as a layer. How would you like to do it? With an option in …