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- Memory pool limit is 12.3208 MB (12320768 bytes)
- Items.vpp_pc packs fine with DLC weapons added
- objective_icon_labels.xtbl, missions.xtbl, quests.xtbl loading_screen.xtbl, cutscene.xtbl, cutsce…
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[Agones](https://agones.dev/) is a tool for deploying and scaling gameservers using Kubernetes.
Basically the idea would be to use this to allow for easy scaling of gameservers for someone using Ku…
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This issue is to discuss improvements to the [device ontology](https://github.com/universAAL/ontology/wiki/Devices).
- use comments to propose individual improvements
- use "reactions" to vote on…
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Cut non-essential info from onboarding and let people browse before finishing their profile (with a reminder to finish in order to be shown to other users).
# Onboarding
## About me
- Date of birth
-…
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1.0 will imply some level of API and functional stability. The goal of this proposal is to define precisely what we are going to consider locked at 1.0, and what is subject to change. If we wanted t…
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This great game lose a lot of people every day, so bad news, so many leagues closed bcz no one can make some job (i mean to be an admins, etc) for small community.
I can say about russian community…
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Unfortunately the [Quake 2 "enhanced" remaster that was just released on Steam](https://store.steampowered.com/news/app/2320/view/3644027577415996831) doesn't seem able to connect to real Quake 2 serv…
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The league of legends launcher runs smoothly, better than on lutris. But when i start an actual game (after champion selection), i get the windows pop-up "Could not initialize graphics device". I alre…
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Are there any plans for a multiplayer API for Itch?
Further more are there any plans for an form of official plugins for Unity and Unreal Engine?
So we can easily integrate the API into our engine of…
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I get always NPE. I thought C# is thread safe for public static classes like Orion.
E.g. the "AimBot" Thread needs access to Orion.Me while the main thread does Orion.Update.