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Please implement option to interpolate faces smoothly to prevent hard triangle edges.
Sample with hard edges:
![image](https://user-images.githubusercontent.com/636095/159441692-8f8b10d7-6fcc-405…
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**Is your feature request related to a problem? Please describe.**
It's rather difficult to consider having any kind of in-game AI when you're unable to _pathfind_ with it, a basic, even if rudimenta…
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hello, I downloaded automatic 1111 and the depth map extension yesterday but I can't create a depth map, my terminal is always showing this issue:
FileNotFoundError: [Errno 2] No such file or dire…
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The Bevy renderer should be able to instance entities that share a subset of the same properties.
cart updated
3 months ago
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Make the renderer have the ability to swap out the surfaces mapping onto the objects from
1) determine how to describe surface replacements
--> presumably in .mtl file, by adding or replacing …
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Thanks for creating the node, very happy that the community is interested in Marigold!
According to some users (https://www.reddit.com/r/comfyui/s/1QO2IAdUHl), the quality of the produced result i…
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Please upload your project ideas asap so I can give you feedback
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**Describe the bug**
In the firedrake image which was pulled with `docker pull firedrakeproject/firedrake`, I executed `python3 -c "import firedrake"` after activate firedrake venv and had the petsc …
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**Describe the project you are working on:**
Subdivision surfaces which require accurate vertex and face adjacency lookup with MeshDataTool or custom half-edge data structure. The forced normal gener…