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After building mpv locally with the latest Vulkan SDK, I was able to successfully enable gpu-next to parse DOVI profile 5 HDR videos.
Is there any plan to support it?
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### Background and motivation
Convenient conversion from a vector to a tuple of its components and vice versa.
### API Proposal
```csharp
namespace System.Numerics;
public struct Vector2
{
…
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HI!
I have a camera that specifies which objects are visible, using the setVisibilityFlags interface. When I add multiple objects to the camera, some visible objects that were not initially rendered …
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Privacy Manifests will soon be a requirement for SDKs used in apps launched on the App Store. From https://developer.apple.com/news/?id=3d8a9yyh
> At WWDC23, we introduced new [privacy manifests an…
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# Feature Request #
## Environment ##
What hardware/cloud provider/hypervisor is being used to run Ignition?
IBM Cloud
## Desired Feature ##
IBM Cloud has bare metal instance types whic…
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|GameID|GameState File|
|-|-|
|44783d67f8e6ce5bf02340cc4ac026c0|ClientGameState-696884688-[44992-44992].txt|
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Relevant test is "dEQP-VK.api.copy_and_blit.core.image_to_image.simple_tests.whole_image_diff_format"
Metal [copying](https://developer.apple.com/documentation/metal/mtlblitcommandencoder/1400754-c…
kvark updated
6 years ago
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We would like to support Daxa on as many platforms as possible, but it is by no means our main priority. Daxa will not downgrade its API due to the lack of support for any features on lesser platforms…
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OpenGL is deprecated on Apple platforms.
We could also consider making a DirectX and/or a Vulkan backend later.
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As of Vulkan 1.1.76 the VK_KHR_draw_indirect_count extension was added to the spec. The extension allows for the gpu to set the instance counts. Could this be added to MoltenVK?