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### Original issue opened by:
Zee2
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## Describe the bug
The `mrtk.core` package does not depend on the Microsoft Spatializer. However, we currently ship the `mrtk.core` package with a default …
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### Original issue opened by:
J4CO3
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## Describe the bug
Mirroring VR to Desktop does not work in Universal Render Pipeline build. Only black screen without Unity loading logo appears. Mirrori…
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## Describe the problem
Is there support for Pico Neo 3 Eye Pro, since it also supports OpenXR backend? If it already exists, is there an example/documentation to set it up?? Or is there support fo…
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### Original issue opened by:
91i1
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Hello, I downloaded the MRTK3 sample project scenario to build assets to the UWP platform, but packaging failed and there was a BUG as shown in the picture. I …
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### Original issue opened by:
keli95566
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## Describe the bug
When I ran the MRTK 3 branch ( MRTKDevTemplate Unity project) I can't use the Oculus Quest 2 touch controllers. Hand tracking works…
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### Original issue opened by:
geoabensur
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## Overview
Quest2 controllers not work after updating to MRTK 3.0.0-pre.9 unity package, only hand ray + pinch work. When the controllers are active, t…
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### Original issue opened by:
JShull
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## Describe the bug
MRTKProfileEditor.cs throws a null reference on Line 264 if the serializedMixerGroup is null. This then causes a sort of cascading eff…
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
…
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
…
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### Original issue opened by:
@dudziakl
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## Describe the bug
TrackedPoseDriver script is missing on Main Camera object on vanilla MRTK XR Rig prefab and when running Play mode there is a warni…