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## Description
Provide a description of your issue.
For any suggestions, please address them on the [forum](https://forum.freegamedev.net/viewforum.php?f=16).
In story mode, if you fail one mis…
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**Operating system or device - Godot version:**
2.1.4, any
**Issue description:**
I just found this nasty issue out after buying a 144hz monitor.
I previewed my game scene and there was a huge…
ghost updated
5 years ago
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I suggest to discuss this, because they were actually working for at least 2 years.
It turned out to happen because of some bug, which is now fixed.
And now they are disabled and not working, because,…
ghost updated
5 years ago
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Do you want me to try to fix this? If so, should it always look for the corresponding CentOS? (I think that won't generally have quite the same package set available, and definitely not the same as …
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1. Remove the current implementation of a Fluid Crafter
2. Add a networked version of a "Fluid Transposer" that can provide filled containers based on available fluids, and drain containers straight t…
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## Summary
Helm's current mechanism for signing (and verifying) a chart is nicely described in the following [doc](https://github.com/kubernetes/helm/blob/master/docs/provenance.md).
It is a [pgp]…
vdice updated
6 years ago
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Hi,
I try to implement a jenga tower. So, I have introduced a JengaBlock prefab. I have added the Networked Object, the Tracked Object, the Networked Transform, and the Rigidbody component. I have …
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Hi,
First, thank you for your work. 👍
**Question 1:** Is the current network topology a mesh network?
**If yes:** this kind of topology is not churn resistant and could break your network and…
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**I'm submitting a ...** (check one with "x")
```
[x ] bug report => search github for a similar issue or PR before submitting
[ ] feature request
[ ] support request => Please do not submit …
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Hi,
I am migratng some software from Delphi WebBroker to Lazarus Brook Framework.
For CGI, all is OK
When I try to use fastcgi instead of cgi, I can't access to PATH_INFO, PATH_TRANSLATED, SCRI…