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This is a very high-level issue for discussion and implementation of an economy/reward system that players can engage with to progress. This should cover the following things **and remain in scope for…
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I'm using
`gf.fetchFarmAcc(newPublicKey(farm.value!)).value.gemsStaked`
to pull the current number of staked gems, but it is not reporting the correct number. For instance, in our case, for a total…
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currently as it stands there is no automatic progress with lore skills when it comes to trained expert master and legendary. this is part of the thuamaturge class with their esoteric lore skill. what …
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Saving a discord post as an issue in case I get a case of ambition. :)
Now that I've gotten settings seem to work as I want them I might take another look at mystification. The code's a mess.
I gu…
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I've never encountered it myself (in what must by now be many thousands of hours of interactive simulation time), but about once a year I get a bug report from someone encountering this error while ru…
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Just a list of very small nitpicks that at some point I plan to fix.
- [x] With the addition of RenderUtils#TITLE_COLOR, item tooltips should use it instead of Minecraft's vanilla blue;
- [x] …
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The rare drop table is plaguing us at the moment, drops not showing up, or sometimes showing up when it's not needed.
We should brainstorm what we can do about this.
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Finish support for NPCs trading using post-apocalyptic prices.
1. ~~discount cashcards for post-apocalyptic prices~~ done!
2. add post apocalyptic prices for most things based on perceived utility /…