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Different rendering systems handle distance differently. ADM uses a "dimensionless" reference volume, the interior of a cube or sphere. There are also physics-based renderers (eg Game engines) that tr…
mzed updated
10 months ago
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lots of glitches cant really make out many graphics
messed around with some settings but nothing really work
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**wkhtmltopdf version(s) affected**: 0.12.6
**OS information**
Windows 10
**Description**
Alpha opacity doesn't work in the `rgb()` function.
Some websites if not all use `rgb()` instead of `…
ghost updated
3 years ago
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### Godot version
4.2 Dev 5
### System information
Godot v4.2.dev5 - SteamOS holo (3.5 Preview) - X11 - Vulkan (Forward+) - integrated AMD Custom GPU 0405 (RADV VANGOGH) () - AMD Custom APU 0…
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It is possible to select a default view extension with `app.set('view engine', 'html');`. This is fine when you only use one view engine - you can only set this once. But if I then add a second view e…
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I have an issue where the albedo and image render as completely black.
I first suspected that this is due either to
1. the directory of the texture images being incorrect relative to the OBJ fil…
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### Have you checked for existing feature requests?
- [X] Completed
### Summary
_N.B.: I'm pretty sure this is **not** relevant to #878, given that this doesn't seem to be about **the syntax …
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**Describe the bug**
Visual black bar in the middle of the screen.
Video of the bug happening: https://streamable.com/0pbwk8
**To Reproduce**
Steps to reproduce the behavior:
Basically have y…
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**Issue by [dmxt](https://github.com/dmxt)**
_Saturday Jan 17, 2015 at 02:32 GMT_
_Originally opened as https://github.com/adobe/brackets/issues/10398_
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**Operating System:** Windows 8 Pro x64
…
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Currently, this requires use of pdftex. Adding support for other engines will allow typesetting for other languages better. (e.g. With the current createspace.sty, Classical Greek fonts end up rende…