-
![DSC07091](https://user-images.githubusercontent.com/481677/214754797-a66c57e0-5ce7-4973-893c-6bef9c384635.jpeg)
## Basic information
- Board URL (official): https://www.raspberrypi.com/produ…
-
Storm ignores normals with higher subd levels, increasing complexity adds more geometry, but the normals stay the same, resulting in smooth shading and softer edges on the very high complexity mesh co…
-
Hi, please don't recommend adding `description=... sidewalk` tags to OSM. That information is redundant as the other tags already specify that it's a sidewalk and the corresponding street can be figur…
-
### Describe the project you are working on
3rd person platformer thingy / realtime vfx for portfolio
### Describe the problem or limitation you are having in your project
Currently it is possi…
-
### 🐛 Bug Report
This is related to the previous bug I submitted https://github.com/napari/napari/issues/6870 and can be demonstrated from that example.
### 💡 Steps to Reproduce
Run the example in …
-
@HungryProton we discussed a `Plane Mesh from Transforms` node for terrain here: https://github.com/HungryProton/concept_graph/pull/59#issuecomment-633555264
The main idea is to be able to generate…
-
Hi, there.
Thank you for sharing.
I tried to build the cuda extension using "./build_toolbox.sh", but it failed....
```
(shaperecon) root@d31b5ed138c4:~/GenRe-ShapeHD# ./build_toolbox.sh …
-
___
***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
___
### Godot version
3.5.2 RC2
### System information
Windows 10, Vulkan…
-
I am trying to retrieve the geometry for a dynamic hybrid mesh (with hexahedral and tetrahedral cells), so I have a mix of structured and unstructured mesh. I have a 2D case, so nz is 1. I'm wondering…
-
### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
reduz updated
1 month ago