-
```
Hello,
I would like to know if this could be implemented :
For exemple, for the snes platform, many emulators are available (bsnes,
snesgt, snes9x, zsnes...).
It could be good to have a choice…
-
```
What steps will reproduce the problem?
1. Hold space bar in Photoshop
2. Click and try to drag canvas
What is the expected output? What do you see instead?
Canvas should drag, PS knows spacebar i…
-
```
What steps will reproduce the problem?
1. Hold space bar in Photoshop
2. Click and try to drag canvas
What is the expected output? What do you see instead?
Canvas should drag, PS knows spacebar i…
-
I noticed one bug (or actually wrong documentation) in retroarch_with_cores.zip/snes9x.hmod and snes9x2010.hmod: the readme.txt in both tells to use the same script: /bin/snes , but actually only sne…
-
-
I'd like to make the boxart view consistent with others. The main challenge here is that boxart size can often vary, even on the same platform.
A few solutions come to mind:
1. Allow the boxart …
-
I've been running some SD1D cases with the snes solver and I noticed that with `snes_view` active the output reports that there are > 0 mallocs during MatSetValues. For a problem with ny=200 there are…
d7919 updated
2 years ago
-
Help been trying to figure this out for 2 weeks. I previously flashed my kernel and added games every thing worked fine, I decide to add more games and every thing went haywire. I flashed custom ke…
-
![image](https://user-images.githubusercontent.com/38940774/39569963-a40bea2a-4e7b-11e8-80b9-0b39a8fb225e.png)
I've been trying to figure this out for 4-5 hours
Dump kernal? No problem.
Flash…
-
```
Hello,
I would like to know if this could be implemented :
For exemple, for the snes platform, many emulators are available (bsnes,
snesgt, snes9x, zsnes...).
It could be good to have a choice…