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2D Polygons with lines as edges, meshes as fill areas
- [ ] Rectangle
- [ ] Ellipses
- [ ] arbitrary Polygons
- [ ] Allow drawing and reshaping with mouse events
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### Is your feature request related to a problem? Please describe.
Sharing here the list of 2D chips that aren't emulated yet, in case there are some further synergies possible with the recently ad…
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ARC770 graphics card Bloodborne crashes when entering the 3D screen of the game, but works normally when creating a 2D character
[shad_log.txt](https://github.com/user-attachments/files/17053399/shad…
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A very nice feature would be to produce a noise texture in the backend with some default values but also with an opportunity for the user to change parameters.
First we might need a new graphics ob…
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Is this crate suitable to test
- binary data generation (custom filesystem) and
- graphics primitives drawing on bitmaps (SDL-like surfaces)
- for embedded programming in Rust?
For 2D vector g…
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I'm currently writing a gameboy emulator and I was debating on using Qt. Just in case you can save me time in my research, is it possible for qml-rust to render 2d graphics maybe using qt3d or opengl…
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Support for graphics is not currently implemented.
sn6uv updated
8 years ago
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### Tested versions
- Reproducible in 4.3.stable and 4.4.dev (514c564a8c855d798ec6b5a52860e5bca8d57bc9)
- Not reproducible in 4.2.2.stable
### System information
Fedora Linux 40 (KDE Plasma) - Way…
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### Bug Description
When I opened the program, the icon comes out, "that Tachoma 2d had a bug when opening" and I was looking for how to do it. I tried both with Windows and the video card, then noth…
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```
canvas, webgl, etc
```
Original issue reported on code.google.com by `v...@google.com` on 15 Aug 2010 at 6:10