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### Tested versions
4.3 official
### System information
win10
### Issue description
Enable physical interpolation
![1](https://github.com/user-attachments/assets/5e59bb93-296d-40b2-8…
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We haven't tried this yet, but from messing around in Elmario and Blaze Vector, I think it needs to get done with some decent priority. It is a hole in what our API supports.
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https://github.com/dimforge/nphysics/blob/master/src/algebra/velocity2.rs
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### Tested versions
- Reproducible in :
v4.3.beta2.mono.official.b75f0485b
v4.2.stable
### System information
Godot v4.3.beta2.mono - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA…
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https://github.com/erincatto/box2d
Integrate with engine systems and ECS. Refactor engine-based interpolation to leverage Box2D
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**Submitting author:** @inverseproblem (Andrea Zunino)
**Repository:** https://gitlab.com/anzun/PestoSeis
**Branch with paper.md** (empty if default branch): JOSEpaper
**Version:** 0.3.0
**Editor:** P…
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### Describe the project you are working on
[Godot Rapier](https://github.com/appsinacup/godot-rapier-physics) Physics Addon.
### Describe the problem or limitation you are having in your projec…
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### Tested versions
Tested in Godot v4.3.beta1
### System information
Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.4592) - 13th Gen Intel(R) Core(…
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## Reason
~/projects/malamute/examples/laser_welding_problems/physics/surface-tension/2d-one-spot-scaled-2nd-order.i
~/projects/malamute/examples/laser_welding_problems/physics/surface-tension/2…
apb13 updated
2 months ago
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I noticed Bullet doesn't have a 2D version for its objects. Feasibly, this could be fixed in two ways:
1. Create a 2D version of the Bullet objects, which would assumedly convert between the 2D magnum…
ghost updated
5 years ago