-
## Tree row
> https://github.com/laem/cartes/issues/521#issuecomment-2270470668
> Ainsi que les rangées d'arbres si possible (natural=tree_row): https://www.openstreetmap.org/way/1264562128
## Arb…
-
## Motivation
When enabling a 3D terrain effect using `map.setTerrain()`, things look beautifully realistic until you check out some road bridges, where the terrain dips and the road follows the te…
-
Adding a few more 3D objects to the map would make it feel a lot more detailed
3D buildings are an example of this.
Rendering some trees would be nice to look at and can help navigation (as long a…
-
![image](https://github.com/organicmaps/organicmaps/assets/71156279/33e3a43e-d209-4c11-9392-46c5bb41173c)
Would you guys ever partner with f4map? I believe that it would significantly improve the qua…
-
请问您的工作可以实现将分割出来的部分模型导出吗?
-
### Tested versions
- Reproducible in 4.2.2
### System information
Windows 11; Editor; 13th Gen Intel(R) Core(TM) i5-13600K 3.50 GHz; nvidia 4070
### Issue description
I'm working on …
-
Hi, thank you so much for this dataset!
But I have a question. I want to transform depth maps to 3D point clouds, i.e. calculate the 3D coordinates according to depth maps.
I try to inverse the pro…
-
* xezon/GeneralsGamePatch#53
The game crashes when a certain 3D Shadow limit (4096) is exceeded.
Can be tested in test map:
https://github.com/xezon/GeneralsGamePatch/tree/main/Maps/Any/!TestSc…
xezon updated
2 years ago
-
**Is your feature request related to a problem? Please describe.**
We have the following to port:
- [x] 2d_autoencoderkl --> #1823
- [x] 2d_controlnet --> #1815
- [x] 2d_ddpm --> #1814
- [ ] 2d_dif…
-
A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…