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### Problem Description
Planets like "New Wales", "Remote Blue", and "Shangri-La" (and space-station "Ceilia'sei") mention defense systems against spaceships in their description. If combat happens n…
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We get a wish from the WW2 player to get an option to setup auto-defended FOBs. Maybe we can extend the behavior of base defenses to the FOB range.
To get a solution to manage the statics, because w…
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I was setting up powers and couldn’t figure out the property name for using the attribute defense score from another attribute.
An example is _Integrity_ where you use the Logic defense score for …
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### What happened?
It's common to have a property on an actor or item that is instantiated in `prepareBaseData` and then fully realised in `prepareDerivedData` and does not live in the data model. Fo…
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After the player picks up the defense item (shield) there will be a defense icon above the Health/Mana bars. This only shows up while defense is active on the player.
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I am transferring a discussion between Ying, Dr. Jamshidi, and me from email to benefit anyone who might have the same confusion.
Me:
"In https://github.com/csce585-mlsystems/project-athena/blob/…
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Armor shows only defense and not soak in the derived stats on a Nemesis. Soak and Defense from active effects do not appear at all.
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Defense tower misses past moving enemies. These might be wasps or even ants and spiders moving down the steep slope. Sometimes it becomes very dangerous.
Defense tower takes position of enemy, play…
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For any given active planet, show the total sunk time into that assault or defense.
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With the Defense skill "Counter Attack" active, every entity that touches the player causes a ticking entity error.
Quite a few instances of it happening in this log. Disabling that skill causes t…