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Any plans for AFPS support? :)
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Now that we decide to provide two modes: first person and third person, it's better to rename this game.
My idea is: `alive`
Any suggestions?
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### What type of event change are you requesting
- [x] Add new event
- [ ] Update event details
- [ ] Remove event
**Checklist**
- [x] I have checked the spelling/grammar
- [x] I have veri…
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Unreal Tournament 2004 (with D3D8to9 or D8VK) suffers from shader compilation stutters.
DXVK generates a lot of fixed function vertex shaders. Additionally the game has a queue sync every frame, whic…
K0bin updated
1 month ago
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### Version
Double Commander
Version: 1.1.16 gamma
Revision: 520
Commit: ca77fea98
Build date: 2024/06/22
Lazarus: 3.99.0.0
FPC: 3.2.2
Platform: x86_64-Darwin-cocoa
OS version: Mac OS X 12.7.…
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The afps game has a package manager that can reload packages; however, reloading packages doesn't rebuild them, and that has to be done manually. We should make it possible to build a package from the…
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This can be experienced with `afps` sounds, when the networking is suboptimal messages triggering sounds can be received before the diffs meaning that an explosion will be audible before it's visible …
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The current API only supports a blend of two animations.
But it's very common to have more than 2 animations blending together, e.g. walk fd + walk rt + idle transition.
The current API will mak…
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Gaarco#3632 | on the scoreboard, where there are weapon stats i'd suggest to put a small icon (of the weapon) and the full name of the weapon instead of just the abbreviationway clearer since ever…
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I added colliders for these models in Blender and tested them with cubes and animation in Blender.
But when I import them to Ambient, the colliders are there but their shapes and sizes are just not r…